So yeah, for the last month or so in the news here in the US, there’s been a manufactured kerfuffle over RapeLay. I say “manufactured” because the game has been out for a few years with nary a peep from anyone, mainly because of how totally obscure it is. I only knew about it because I read the article on Something Awful about it, which is dated from January 2007. The big issue with RapeLay is that is a rape simulator. Video games like Grand Theft Auto get frequently called “murder simulators”, but that’s not really accurate. You can drive around and listen to the radio and do lots of non-murder-y things. RapeLay, however really is a rape simulator. The only thing to do is well, rape. It’s easy to see why that disturbs people, and the game really is sadistic and disturbing.
Sidestepping censorship/obscenity/practicality (how do you boycott sellers when nobody sells it?) issues, the simulation part is the crux of the matter. My first thought was first to remember the study after study that say that video games don’t make people violent; instead people are predisposed to act in video games as they would outside of them. It is not a Yakov Smirnov-ish case of “the games play you!” It’s easy spout off these studies. The most personally impacting example of this in my experience was when I was reading a Christian video game review site for lulz back in the day and saw that they had a review of Deus Ex. I clicked on the link expecting to see them trash one of the greatest games ever for basically irrelevant reasons, but was greatly surprised by what I read.
One of the reasons that I think Deus Ex is so great is because of how open-ended its sandbox plays. In a lot of RPGs, you think “this time I’ll play as a stealth class rather than a fighter class”, while in Deus Ex you end up playing as certain “classes” more out of necessity. You’ll notice a ventilation shaft during a subsequent playthrough that you didn’t before, and go through it. Or you’ll run out of ammo this time, and need to figure out another solution. The gameplay is very organic and immersive. As I said, you don’t really actively think “I will play the game in this specific way now”. What amazed me with the review is how because this guy is a good Christian, it doesn’t cross his mind to say, randomly shoot a sentry. What does cross his mind, however is to do things like give a candy bar to a homeless man. This was markedly different from how I would think. My mindset would be more like “Maybe if I give this guy a 40, he’ll tell me about when the guards go on break”. He simply would do that because that’s what he does in that kind of situation.
Going back to RapeLay, the gears in my head didn’t really start turning until I read this post, and especially the comments (with the blackly funny title “Was RapeLay ‘Asking For It’?”). In RapeLay, you’re basically forced to rape. If you don’t go around raping, there’s no game. Everything is “in-game”, so there’s a very active mental process going on here. I am going to do this because of the game’s mechanics. While video games invite much more identification than films or books (if asked about a movie, you’d say “Luke blew up the Death Star”, but if asked about a Star Wars video game, you’d say “I blew up the Death Star”), the whole setup requires you to think the way the game wants, rather than the other way around. If randomly shown a sandbox game, I’d think (and hope) that your first thought might be to walk around for a little or talk to some people, rather than to try to rape the first woman (or man!) that you see. Because RapeLay is so sadistic and so deviant, in order to think that way, you’d either have to be told to, providing distance rather than immersion, or just be really fucked in the head. That’s why I talked about Deus Ex for two paragraphs.
The big turning point in my thinking was when I read about Kana Little Sister in that post and its comments. Kana Little Sister is a regular story-driven eroge rather than a kind of simulator. And while we’re at it, unlike RapeLay, you can actually buy English language copies of Kana Little Sister from places like J-List, so this isn’t some incredibly obscure title that just got randomly seized upon. It’s also pedophilia incest porn, so while yes, the sadism in RapeLay is probably the most objectionable part, if we’re worried about people acting out or getting ideas from video games, it’s really kind of a wash to whether pedophilia and incest or rape is worse. Also, the “porn” part of “pedophilia incest porn” is critical. Lolita is also about pedophilia (and even makes us want to sympathize with the pedophile and perhaps even elevate him), but it’s also a work of art. Porn is supposed to be base and obscene.
The problem is that from the reviews that I’ve read about the game, Kana Little Sister is also incredibly emotionally affecting, which makes calling it “just” porn messy. Now we have a problem. The extremeness (as well as the fact that the actual game itself is pretty terribly made) of RapeLay makes it easy to be instantly disturbed by it, pulling you out of the immersion and producing a verfremdungseffekt, and therefore making it unlikely that the game would turn you into a rapist. But Kana Little Sister, while not being a simulation (and therefore making the “I raped her” way of thinking a little harder to take hold) ends up being immersive due to its narrative, characters, etc. But here arises another problem. We’re active in the games, but passive with the book. This distinction I think is critical, because it’s supposed to be that interactivity would hypothetically make games “worse” than say, a movie when it comes to acting out bad behavior.
Ultimately, what I would possibly be worried about would be a less extreme, more realistic RapeLay. Rather than the premise being “You are a monster who is going to torture and enslave these women because you hate women” (and while we’re at it, who outside of New York City even rides crowded trains in America?), what if you could go around raping women at a bar and justifying it to yourself because she had too much to drink? Or forcing her in a situation where she’s unable to resist, like how Joan was raped last season on Mad Men? That’s the sort of unacceptable justification that “rape culture” creates, not that of an assailant jumping out from the shadows.
I feel like I only expressed a small fraction of the thoughts that have poured into my head with this whole brouhaha, but basically I guess the extremity, which is supposed to be the worst part, would instead have the opposite effect. Or something.
Oh dear lord … now I have to post about this.
Chikan games are not uncommon and I seen FAR WORST that Rapelay … pick any title of Lilith Black and you see what I am talking about.
Also funny thing is Rapelay only have a ending … he gets pushed into the tracks in front of a incoming train, that seems pretty standard with chikan games type of endings.
Besides … and this is the key issue for me … how could you mistake it with something else?
If I had to suffer that gorno that is “Hostel” in a preview when I was going to watch “V for Vendetta” … it says everything, with Rapelay no matter how bad it is or anyone perceives it to be at least I do not get it shoved it down my throat in previews unlike SOME type of movies and I am not even safe from that crap on TV since guess what the hell did some of my channels decided it was a good idea to show … a “House of Wax” preview at 21.00.
By: Drakron on March 11, 2009
at 1:55 pm
hahahaha so your reward for raping women is death by incoming train?
so is this some kind of life lesson “your punishment for actually playing through this game” ? S&M? LOL
By: Hinano on March 11, 2009
at 2:01 pm
Well I guess so … they also made IP VR that was also another chikan game and how it ends?
He gets caught and goes to jail.
By: Drakron on March 11, 2009
at 2:07 pm
@Drakron
I read about some where like not only do you like enslave the women, but you like forcibly modify their bodies to grotesque proportions.
Also, that reminds me of when people made a big deal about killing cops in GTA, and I would have to say “You don’t get rewarded for killing the cops. You get killed.”
By: jpmeyer on March 11, 2009
at 2:09 pm
See that’s what I don’t get. If the game makers KNOW that the “game play” is bad, and the players get punished in the end is it supposed to be like a trap? To lure the rapists/pedos and then they “get what they deserve”?
By: Hinano on March 11, 2009
at 2:10 pm
If you’re a rapist, wouldn’t the raping of the women be the reward? The getting killed via splattering is just an unfortunate side effect.
By: JohnG on March 11, 2009
at 2:10 pm
Or are the players masochists? Or do the players know that what they are doing is horrible and deserve their punishment?
By: jpmeyer on March 11, 2009
at 2:29 pm
The BAD END thing, I think, is just an artifact of pornographic narratives. Like a moral police requirement or the self-censorship you see in Japan.
The film perspective on yaruge is interesting; but you didn’t really go into the sim versus ADV aspect of the two games. Did it even make a difference? A bad game is a bad game, and people distant themselves from the concept of said bad game because of the bad experience?
Kind of like if you have a brand new, revolutionary idea and you failed in turning it into reality, people stay away from it even if the idea is actually a great one and it failed only because you goofed? A Wile E Coyote effect?
By: omo on March 11, 2009
at 2:41 pm
@jpmeyer, that does not happen in Rapelay … no body body customization at all.
Heck the only customization is if you want one of the girl to wear nekomini, of another girl to wear glasses and the other girl to have her hair down … that is it.
By: Drakron on March 11, 2009
at 2:45 pm
My main reason for avoiding that distinction is because these “debates” avoid that distinction. “Games” get held up as this monolithic entity that need to be treated differently than video, text, etc. A visual novel and a yaruge play very differently, but that’s irrelevant when the only distinction is game/non-game.
By: jpmeyer on March 11, 2009
at 2:48 pm
@Drakron
Not RapeLay, but what I’d read when people talked about how there are games that are much worse than RapeLay.
By: jpmeyer on March 11, 2009
at 2:49 pm
Oh yes there … but I seen the same on H-manga.
By: Drakron on March 11, 2009
at 3:05 pm
you know what’s ironic? in female targetted shoujo manga, the rapists gets away with it 99% of the time.
By: Hinano on March 11, 2009
at 3:06 pm
And they actually secretly want it!
By: jpmeyer on March 11, 2009
at 3:08 pm
Actually you just have to keep raping them until they like it. Life lessons learned from hentai.
By: otou-san on March 11, 2009
at 3:58 pm
>>hahahaha so your reward for raping women is death by incoming train? so is this some kind of life lesson “your punishment for actually playing through this game” ? S&M? LOL
That’s hilarious, though I don’t think it’d stop anyone from playing.
By: schneider on March 11, 2009
at 6:07 pm
I do not think you “get it” … shoujo really likes to use abusive relationships to the point were I wonder if the moral is … “Rape is love”
Funny enough, shounen romance seems to be the exact opposite.
By: Drakron on March 11, 2009
at 6:10 pm
Now I’ve figured out what I was trying to say:
1) as per omo, it’s not just that RapeLay is poorly made. A game would have to be “great” in order to get you to act in a way that you wouldn’t
2) But as per Kana Little Sister, if the game were that good, it would be harder to dismiss it out of hand
3) And then things get messy and I don’t know how to deal with it. But I’m also not too concerned about any video game brainwashing (or like Snow Crash!) just yet.
By: jpmeyer on March 11, 2009
at 8:01 pm
Meh never understood date sim games or even these types of games. I have tried several but they just don’t do anything for me. Just seem like a waste of time. The content is disturbing at best but hey if they like it and enjoy it responsibly more power to them.
I just hate how people blame games / entertainment / hobbies and say this is why this person is evil or did this! Which releases the individual from their responsibility of their actions. Which in turn demonizes a whole industry when in fact they should be assigning blame where it is due rather then deflecting it else where.
By: ConQuest on March 11, 2009
at 9:23 pm
You don’t think RapeLay could be intensely emotionally affecting? It sounds like it could work pretty well as an immersive horror piece: “Help! I can’t stop raping!”
By: Nominull on March 11, 2009
at 11:57 pm
Well, from conventional RPGs i’ve learned sometimes “evil” solutions bring better results than supposedly good. Example: BG2: Taking in evil drow Viconia into party allows you to get her good (or at least neutral) though your reputation suffers.
And some “evil” choices are simply more justified. An evil thief in another game steals teleport scroll to escape from besieged city. You can allow him to use it, or explain that enemy probably set up barrier to prevent mages escaping city. I allowed him to die in failed teleportation attempt, because this evil fool deserved it imho.
And playing CIV series I’ve found peaceful and diplomatic way to secure your interests is much more fun than Gengis Khan-style conquer’em’all, or race to make nukes and turning opposing nations into radioactive wasteland.
Ultimately, probably games allow us to reflect our true selves, not bound by convenances or morals other than our own inside feelings.
By: ewok on March 12, 2009
at 4:55 am
The one game that probably made me think more than any other about how I was playing the game was probably Knights of the Old Republic 2, with all of the frequent conversations with Kreya about why exactly you are doing the things that you are doing and whether or not you are acting in a sort of proscribed manner or if you are really making organic choices. Oh and also to consider the ways that we set up the “good” path and the “bad” path, and missing out that even playing the “good” path still has you killing thousands of people.
By: jpmeyer on March 12, 2009
at 8:06 am
とりあえずサーセンwww
拳銃で人を殺すゲームをやったら、人を殺したくなるかい?
答えはNOだと思う。
犯罪を犯す人間は、ゲームをプレイしても、しなくても罪を犯すのさ。
少年によるレイプ統計(日本)
http://kangaeru.s59.xrea.com/G-Rape.htm
国際データが欲しいな、どこかない?
By: ひでぽん on March 12, 2009
at 9:55 am
ひでぽん>ですよね。しかしアメリカにはいつも犯罪はゲームのせいになるのよ。ゲームとテレビの番組。10年前ある少年自殺したんだ。SOUTH PARKの番組のせいになったの。だからこのゲームはアメリカに来ると皆は大声だすのよw
国際データ:
http://arstechnica.com/gaming/news/2007/04/study-finds-stable-personalities-unaffected-by-violent-games.ars
By: Hinano on March 12, 2009
at 10:20 am
There was once when I read a presumably “shoujo manga” where the female lead was raped but the plot ends with her falling for that rapist and all is forgiven. That I thought is ridiculous even till today. On something else…there are some manga series where a rich/smart/handsome guy sexually harass a girl who do not retaliate (for a variety of reasons). This I felt is rather disturbing too.
Violence, gore and death are down-play in the virtual world. Games like Counter Strike, Warcraft and Metal Gear Solid portray violence and murder as acceptable; it is the norm. But RapeLay touches on a totally different issue; rape, which is something new, undeveloped and unacceptable to gamers yet. I feel that it’s a matter of time before such games pick up in popularity (think: hentai being the cup of tea for some) but I hope to not witness it this life.
By: Hynavian on March 12, 2009
at 12:43 pm
Oh jp, KOTOR series are excellent for their handling of ethics, allowing for light side, dark side and all shades of grey, with constant voiceover opinions of the npc’s who accompany you.
By: ewok on March 13, 2009
at 4:00 am
データありがと。
>アメリカにはいつも犯罪はゲームのせいになるのよ
どこの国でも一緒だねw
それにしても、ヒナノの日本語うまくてびっくりした。
ところでjpmeyer って何者だい?
By: ひでぽん on March 13, 2009
at 5:46 am
Ooh nice point about kotor2. I really felt that if it had been a bit less ambitious (or given more time to develop) it could have been one of my favourite games.
By: Marmoset on March 13, 2009
at 7:02 am